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The next hazard we have is the wall drum. This weapon is meant primarily for torque. Hazard is effective for flipping bots or tossing them round. Damage is minimal.
There are two sets of wedge walls on the west side of the arena, and one long set on the east side. Good for pinning bots and possibly even flipping.
The spike strips are back in ARC. There are sets of spikes located in the north and south sides of the arena.
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